Event Archive
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– Sessions from the Main Theatre –
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[ Full playlist ]
Opening Ceremony
Keynote Session I – Toward Digital Learning Strategic Agility
Dr Greg WINSLETT
Deputy Director (Digital Learning)
Institute for Teaching and Learning Innovation
The University of Queensland
Keynote Session II – Innovative Education with Artificial Intelligence
Professor Irwin KING
Chairman & Professor, Department of Computer Science & Engineering
Director, Centre for eLearning Innovation and Technology
The Chinese University of Hong Kong
Professor Irwin KING
Chairman & Professor, Department of Computer Science & Engineering
Director, Centre for eLearning Innovation and Technology
The Chinese University of Hong Kong
Keynote Session III – Enhancing Teaching and Learning with AI Technology and Human Intelligence
Professor Rosemary LUCKIN
Professor of Learner Centred Design
UCL Knowledge Lab, UCL Institute of Education
University College London
Plenary Session I – Technology-Enhanced Higher Education: Opportunities and Challenges Beyond 2020
Dr Toru IIYOSHI
Director & Professor, Center for the Promotion of Excellence in Higher Educationg
Professor, Graduate School of Education
Kyoto University
Dr Toru IIYOSHI
Director & Professor, Center for the Promotion of Excellence in Higher Educationg
Professor, Graduate School of Education
Kyoto University
Plenary Session II – COVID-19 and other Disruptors: Challenges and Opportunities for E-Learning
Professor Erle Chuen-Hian LIM
Vice Provost (Teaching Innovation & Quality)
National University of Singapore
Panel Discussion I – From Band-aid to Sustainable Transformation
Panel Chair:
Professor Paul LAM
Centre for Learning Enhancement And Research, The Chinese University of Hong Kong
Panel Members:
Practitioners in Hong Kong invited by Higher Education Research and Development Society of Australasia (HERDSA) Hong Kong Branch
Panel Chair:
Professor Paul LAM
Centre for Learning Enhancement And Research, The Chinese University of Hong Kong
Panel Members:
Practitioners in Hong Kong invited by Higher Education Research and Development Society of Australasia (HERDSA) Hong Kong Branch
Panel Discussion II – Implementing Changes in Assessment
Panel Chair:
Professor Chetwyn CHAN
Associate Vice President (Learning and Teaching), The Hong Kong Polytechnic University
Panel Members:
Professor Ruay-Shiung CHANG
President, National Taipei University of Business
Dr Albert CHAU
Vice-President (Teaching and Learning), Hong Kong Baptist University
Professor Erle Chuen-Hian LIM
Vice Provost (Teaching Innovation & Quality), National University of Singapore
eLFA2020 Awards Presentation & Closing Ceremony
– Oral Presentations –
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Theme Sessions
Big Data in Education and Learning Analytics I
Big Data in Education and Learning Analytics II
Design for Education Landscape and Future Campus
Peer Learning and Collaboration
Specific Situation and Needs
Learning and Skills
Online Learning Materials and Online Courses
MOOC and SPOC
Artificial Intelligence (AI)
Technology-Enhanced Assessment and Evaluation in Education I
Technology-Enhanced Assessment and Evaluation in Education II
Technology-Enhanced Assessment and Evaluation in Education III
Tools, Practice and Platforms I
Tools, Practice and Platforms II
Games and Activities
Practice in COVID-19 I
Practice in COVID-19 II
The Change I
The Change II
Virtual Reality (VR) and Augmented Reality (AR) I
Virtual Reality (VR) and Augmented Reality (AR) II
Diversity & Inclusivity for eLearning I
Diversity & Inclusivity for eLearning II
Virtual Reality (VR): Chatbot and Robot
Virtual Reality (VR): Location & Game
Big Data in Education and Learning Analytics II
Design for Education Landscape and Future Campus
Peer Learning and Collaboration
Specific Situation and Needs
Learning and Skills
Online Learning Materials and Online Courses
MOOC and SPOC
Artificial Intelligence (AI)
Technology-Enhanced Assessment and Evaluation in Education I
Technology-Enhanced Assessment and Evaluation in Education II
Technology-Enhanced Assessment and Evaluation in Education III
Tools, Practice and Platforms I
Tools, Practice and Platforms II
Games and Activities
Practice in COVID-19 I
Practice in COVID-19 II
The Change I
The Change II
Virtual Reality (VR) and Augmented Reality (AR) I
Virtual Reality (VR) and Augmented Reality (AR) II
Diversity & Inclusivity for eLearning I
Diversity & Inclusivity for eLearning II
Virtual Reality (VR): Chatbot and Robot
Virtual Reality (VR): Location & Game
– Poster Presentations –
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Theme Sessions