Acceptance List


No. Authors Title
1 Annie Yin Ni Ng, Chee Wee Phoon and Rou Shen Liew The effectiveness of in-class EGG in Pharmaceutical Science Students
2 Wee Leong Lee Game-Based Experiential Learning in IT Project Management
4 Siewhoong Chow Using Gamification to Motivate Learning in an Online Environment
5 Ali Susanto Integrated Custom Tools to create an ecosystem of learning
7 Brian O’Dwyer Professional Development Workshops Using Online Team-Based Learning
8 Tee Seng Lim Analytical Insights of Teaching, Learning and Development
9 Hung-Chun Liu, Chir-Ho Chang,
Jou-Ming Chang and Jin-Ling Lin
A Research on the Standard of Operation of Learning Thai language for
10 Chih-Hung Jen, Rew-Fen Chang,
Chir-Ho Chang and Ro-Yu Wu
Effects of Self-Selective Reading Approach for Autism Spectroscopy
Disorder Patients: Use Dengkong Elementary School as an Example
12 Soon Yen Foo and Choon Lang Quek Using ‘EASY’ Framework for Facilitating High School Students’
Critical Thinking in Asynchronous Online Discussions
14 John Wai-Man Yuen, Ego Ho, Josephine Lau, Benson Lau,
Darren Harbutt and William Wai-Nam Tsang
Outcomes of a Large-class Flipped Anatomy Course: Facilitated by
collaborative learning & MOOC
15 Chadin Kulsing Development of computational software for improved learning process of experimental design in chemical fingerprinting
16 Adrian Rodgers Opportunities for E-learning in Indonesian K-3 Education
17 Tsz-Ki Lam, Pui-Yin Ng and Koon-Sing Ho Enhancement of Student Learning through Education Mobile Apps in Analytical Sciences
18 Kevin Hoyle VitalSource Analytics: Understand Study Habits.Improve Learning Outcomes
19 Sieon Yuk Hong Lau Maximising the potential of technology in language testing
20 Clara Wong and Valen Ng Video trends that enhance the student learning experience
22 Lisa Law and Andy Chan Promoting Internationalisation at home through Virtual Mobility
23 Ma Leiah Pascual The Efficacy of UMEDOnline Webinars in Enhancing Physician Learning
24 Jocasta Williams The Benefits of Active Learning Inside and Outside the Classroom
25 Peter Lau Enhancing GTA’s Questioning Techniques: A Strategy of Using an Online
Tool in a Mandatory Training Course
26 Paul Lam, Carmen K.M. Lau and Enya Y.M. Tsang Using Interactive Classrooms to Support Student-Centred Learning:
A Study in the Chinese University of Hong Kong
27 Catherine Joy Escuadra, Cheryl Peralta and Cristine Rose Versales The Use of Computer-Supported Collaborative Learning Strategy in
Teaching Cross-cultural and Interprofessional Evidence Based Practice
Research in Undergraduate Hong Kong and Filipino Healthcare Students
28 Chotiros Surapholchai The Effect of Game-based Learning on Students’ Achievement in
Artificial Intelligence and Expert Systems Subject
29 Hui-Kuei Alice Hsieh Social Media Mediated EFL English Oral Skill Training-A Case Study
30 Thipnapa Huansuriya Effects of taking a mastery-oriented versus a performance-oriented
quiz on students’ learning attitudes, behaviors, and test
performance in a flipped classroom context
32 Tosh Yamamoto, Benson Ong, Meilun Shih, Juling Shih and Mihoko Chiba ICT-Enhanced Virtual Learning Environment to Foster Global AGILE Learning for PBL
33 Luke Chan and Jean Lai Gamification in Education
35 Kuntinee Maneeratana and Thanyarat Singhanart Introduction of MATLAB Software in Statics
36 Thanyarat Singhanart and Kuntinee Maneeratana Formative Assessment of Basic Concepts by Kahoot
37 Shu-Ping Chang, An-Chi Liu and Lu-Mei Wang Establishment and Application of an E-Learning Knowledge System in Taiwan
38 Jinglu Liu The Impact of Information and Communication Technology on
Students’ Math Achievement: Evidence from PISA
39 Pattaraporn Sammamate, Aphinya Lerdngammongkolkul,
Nuttida Srithongkul, Pavimol Awvigitkul, Pinit Pusoonthornthum,
Siram Suvarnavibhaja and Ornsiri Cheunsuang
Using Mobile Diagnostic App: POAS to Support Veterinary Learning
and Diagnostic Competencies
40 Crusher Wong, Angel Lu and Betsy Wong Experience Sharing of the Adoption of Automated Grammar Checker
41 Chye Seng Lee Campus wide switch to a new Classroom Recording System and
extending it as a video delivery platform for flipped classroom
teaching and video content management
42 Panida Nootawee and Kannika Pinpan Tools for Developing e-Learning Courseware: From Theory to Practice
43 Rachelle Lintao On Employing an eLearning Pedagogy in Thesis Writing: The
Experience of English Language Studies Students in the Philippines
44 Dr. Susan D’Aloia and Rahayu Rahim Problem Based Learning Made Easier
45 Melvin Freestone and Jon Mason A Questioning Framework for Engaging Online: From Search, to Social, to Smart
46 Piyaphong Chenrai Educational innovation for geoscience teaching by 3D printing to
develop skill and proficiency of geological interpretation
47 Paul Horng-Jyh Wu, Stephen Wee Kiat Low, Hong Lie Toh
and Chee Shin Yeo
In-Situ Responsive Videos for Flipped and Reinforced Learning
48 Nien Lin Hsueh and Hsi Min Chen Teaching Python Programming in Different Themes: An Experience Report
49 Archimedes David Guerra Self-Regulated Learning, Flipped Classroom Participation, and Student Performance
50 Carmen K.M. Lau, Enya Y.M. Tsang and Paul Lam Harvesting the Best Learning Outcomes with Instructional Videos:
Collective Wisdom through Analysis of 100 Teacher Projects
51 Muhammad Hafiz, Katie Lam, Isaac Chan and Theresa Kwong Predicting Undergraduates Academic Achievement: A Data Analytics Approach
52 Yu Yeung Yan and Man Shan Ng Institutional Deployment of Personal Response Systems
53 Martin Lau, Tony Chow, Theresa Kwong and Eva Wong Online Team Challenges for Developing Students’ Multidisciplinary
and Multicultural Competences
55 Isaac Chan, Theresa Kwong, Lisa Law and Eva Wong Getting Students Engaged in Flipped Learning: Use of
Motivation/Incentive in a Postgraduate Course
56 Oranis Panyarjun Toward a Paradigm Shift in the Situation-Based Course: Using
a F2F education and Facebook as a Learning-Supported
57 Jiaqi Fu, Na Li, Xiaojun Zhang, Roland Sherwood and Henk Huijser Student’s Academic Performance, Attendance and Online
Learning Engagement: An Investigation in A Sino-Foreign
Cooperative University
58 Tippawan Siritientong Student self-assessment and satisfaction on combined
teaching techniques in a topic of medication consideration
via enteral feeding tube
59 Sornnate Areesophonpichet, Surapee Surapee Sorajjakool
and Benyapa Kongmalai
Flipped your class with Concept Maps Enhance Meaningful Learning
60 Kevin Chan, Kelvin Wan and Vivian King For Gamers Only? Effects of Students’ Perceived Enjoyment
and Skillfulness in Casual Gaming on Gamified Learning in
Undergraduate Education
61 Jessica Lim, Rain Liu, Mae Tang, Sanjyogita Rammani and Chee Kiat Oh Minecraft in Healthcare Education: an exploration of virtual
games to enhance nursing student’s hand hygiene compliance
in the clinical environment
62 Onanong Phokaewvarangkul, Nitinan Kantachadvanich
and Roongroj Bhidayasiri
Establishing a ‘Centre to Centre’ educational programme
between Thailand and Lao PDR to improve Parkinson’s
disease and movement disorder care
63 Christopher Pang, Li Li Teo, Christian Chia, Mary Ellis,
Wai Ming Kong and Mellissa Dobson
Higher Order Competencies and Augmented Reality
64 Nuttanart Facundes Peer Teaching for CDIO Standards in Computer
Programming Education
65 Pakawan Pugsee A Comparison of the flipped classroom learning results in
OOAD and computer ethics course
66 Orrathip Geerativudhipong and Songsri Soranasataporn Designing an e-Learning Course of Communicative Thai
Language for TFL Learners
67 Yating Lei, Henry Chan, Kevin Chan and Chetwyn C. H. Chan A Web-based Learning Program Support Self-Regulated
Leaning in Online Searching and Reading
68 Christopher Pang, Sharon Faith Khoo and Li Li Teo New Technologies, New Literacies, New Learning Nexuses
69 Praweenya Suwannatthachote and Pornsook Tantrarungroj Addressing Pre-service Teachers’ Concerns of Flipped
Classroom Model in Practical Content of Innovative
and Educational Technology and Information Course
71 Shu-Ping Chang, Chun-Jung Ma and Ching-Wen Chang Development of Augmented Reality (AR) Courseware – A
Case Study on Teaching the Operation of a Professional
72 Joane Serrano Acceptability and adoption of Student-created Open
Educational Resources (OERs): A Case Study
73 Manoj Shakya and Sushil Shrestha Learning Computer Programming through Nepal’s First
MOOC: Learners’ Experiences
74 Suphawit Yhusumrarn and Natt Leelawat A Development of Computer Game-Based Learning for
Rip Current Disaster Education
77 Sushil Shrestha and Manish Pokharel Educational Data Mining in moodle data: A case study
of the undergraduate course called Human Computer
Interaction offered by Department of Computer Science
and Engineering at Kathmandu University, Nepal
78 Fedor Duzhin and Preman Rajalingam A new look at Dunning – Kruger effect: self-evaluation of individual
contribution to teamwork
79 Fedor Duzhin, Joo Seng Tan and Siew Eng Tan Analytics for whatsapp chats: tracking students’ interaction in
learning teams.
81 Siridej Sujiva, Jaitip Nasongkhla, Theeravadee Thangkabutr
and Suthanit Wetcho
An e-Learning model for a Practical Knowledge Transfer : Innovative
Entrepreneurship Project
82 Pimphot Seelakate Thai Cultural Creative Spaces for Lifelong Learning in the 21st Century
83 Jaitip Nasongkhla, Thitanat Nasongkhla and Siridej Sujiva [R] eLearning, Reframing OLUN Platform : A Case study of OERs in Culture
84 Chalatip Charnchairerk An Analysis of the English Language Proficiency Levels of the First-Year
Students of Chulalongkorn University
85 Eugenia M. W. Ng and James C. M. Chong Adopting Classroom Response System in a liberal arts university
using mix research methods
86 Chun Sang Chan, Mitesh Patel, Wai To Green Luk and Kai Pan Mark From Lecture Capture to Student Content Creation: Lessons
Learnt from the Launch of an Institutional Video Content
Management System
87 Jidapa Dilokpabhabhat, Thanaporn Rimnong-Ang,
Suporn Pongnumkul and Nagul Cooharojananone
Helping Students Select Courses to Register from Data
Visualization of the Result from Online Evaluation System:
Case of Chulalongkorn University
89 Brad Blackstone and Padma Rao Use of Learner-generated Video in the Teaching of
Advanced Communication Skills
90 Kevin Chan, George Cheung and Cypher Au-Yeung Transforming learners with flipped classroom: The
roles of motivational beliefs and self-regulated
learning strategies
91 Pongpon Nilaphruek and Jaturapith Krohkaew Class Attendance Management System using Multiple Conditions
92 Wai Hung Lam, Fridolin Sze Thou Ting and Ronnie H. Shroff Implementing Higher-Order Thinking Skills in an Undergraduate
Mathematics Course with the help of Technology
93 Fai Hang Lo, Mau Fung Lee, Hok Lai Szeto, Ka Man Mak,
Siu Kai Kong and Hung Kui Ngai
eLearning with virtual reality in Biochemistry education
94 Somjai Boonsiri Active Learning Experience for Computer Science Students
95 R-Mae Jyzelle Briones Harnessing The Power of E-Journaling as Reflective Writing Strategy
96 Hou-Yi Ting and Jiceh-Der Dong Fang Learning Skills Online: Instructional Design for a Sport MOOC Series
97 Chih-Tsan Chang, Cheng-Yu Tsai, Hung-Hsu Tsai and Pao-Ta Yu The Scaffolding VR Learning System to Improve the Level of Concentration
98 Nootjaree Lohakarn and Pornsuk Tantrarungroj INTERPRETATION ON ONLINE CLASS ATTENDANCE
99 Jaturapith Krohkaew, Pongpon Nilaphruek,
Waraphan Sarasureeporn, Niti Witthayawiroj and
Wichet Plaimart
The Development of Computer Skill and Information
Technology Examination Framework for RMUTT Students
100 Sherry Marasigan and Joane Serrano Teaching Citizenship Education through Inquiry-based Online Learning
101 Simon Lai, Kevin Chan, Hildie Leung and Alexandra Sanderson E-learning resources and academic performance in introductory
psychology learning among non-psychology major undergraduate
students: A regression analysis
102 Wanzhu Li Enhancing non-CS students information searching and management
skill through programming education
103 Kuntinee Maneeratana and Thanyarat Singhanart A Modified Kahoot Package for Practical Copyright Practice
104 Kannika Swanpotipan, Thanyanuch Chantanurak
and Tanakit Sinprem
Preparing Electronic Materials for a Blinded Student
105 Rattanawong Sumattra and Kuntinee Maneeratana A User Experience Study of the Online Registration Platform
106 Fridolin Ting Increasing Active Learning in MOOCs via Peer Online Engagement
107 Thiti Khamhomkun and Papatsara Arsa Personal Archiving behaviro of Information studies student
108 Orawun Moolpun, Pitchapa Pawong, Suporn Pongnumbkul
and Nagul Cooharojananone
Study of Learners Behavior in MOOC System through Course
Community Group: Case study of Chulalongkorn University
111 Jittima Luckanagul The shared teaching experiences on the combinatorial
old-and-new-fashioned activity-based learning: The case
study of teaching Surface Phenomena in Physical Pharmacy
112 Mohd Mursyid Arshad, Ismi Arif Ismail and Habibah Ab Jalil Positive Youth Development through Technology: Developing
Individual Asset and Ecological Asset in 21st Century in Malaysia
113 Ismi Arif Ismail, Habibah Ab Jalil and Mohd Mursyid Arshad Future Classroom: Envisioning Future Learning Ecosystem of
Higher Education Institutions in Asia
114 Habibah Ab Jalil,  Aini Marina Ma’Rof and Ismi Arif Ismail Successful Implementation of MOOC in Malaysian Public
Universities: Evaluation of Cases through Activity
Systems Lenses
115 Jettnipith Thantong, Jaitip Na-Songkhla and
Pornsook Tantrarungroj
Exploring Teacher’s Needs in Using Virtual Reality Simulation
with Argument-based Inquiry to Improve Scientific Reasoning
117 Suwithida Charungkaittikul and Ryan Guffey E-learning in lifelong learning ecosystem: From theory to practice
118 Tiffany Ko, Patrick Yue, Joey Chan and Theresa Kwong Teaching/ Learning Cell Biology and Food Health through Student-Centered Scenario Design Coupled with Mobile Technology
119 Abigail Joy Rodelas-Angelia, Roger James Plasabas and Noel Laud STEMTeach MCM: Activating Community Collaboration to Empower STEM Teachers in Davao City, Philippines
121 Abigail Joy Rodelas-Angelia and Adam Deleon Klecheski Overcoming Hurdles in Technology Adoption: The Eesy Way